Thursday, June 30, 2011

Toy Project. I call him "Beastmode"

This is Beastmode Official


2: I just used colors that I thought might be a good mix. Even threw in a little orange on the eyebrows to differ from the color mix I already had. I always like light grey mixed with a highly saturated and bright red. It’s almost the same mixture that Iron man uses for his suit.
3: Yes I wanted to mix a low value of grey with a highly saturated red. It made for a good mix and it helped all of the pieces to “pop” and stand out in their own location.
4: Beastmode Official is from the World of Ballertron. On Ballertron there is only beasts and horrific machine like animals. To survive one must overcome all other animals that are always on attack mode. He is the king of the Ballertron and so his name Beastmode Official, officially makes him the most feared beast.
 

5 Pen Templates





Tuesday, June 28, 2011

Project 3: Collage(s).

 Talk about a monster on the mic right??
Two of my favorite rappers of all time.

I really did not have any idea of what i wanted to do with my collages. I basically started out with one image and began tearing it apart and creating awkward and improvable arrangements (ex. collage 2. Biggies head on the far left). I learned that my best ideas came from just placing different pieces in different areas.

I saved multiple copies of both of my collages because i tried to many different ideas and that brought different copies. In the end i picked my two favorite and posted them, i really couldnt decide because i liked many different copies.

 

Project 2 Reflective.

I was hanging out at my friends house and the "other" was chilling with us. I had not met the guy but he was easy going and i asked permission. He was all for it He was trying to pose for the pic so it was definitely a set up. I thought it was going to be hard to get a picture of random people because many people would be hesitant to allow a stranger to photograph them. 
I adjusted the color a bit and changed the hue towards the yellow, greenish side. I also cropped a little bit off of the top and the edge to get a mid range view of him. 
I was working with the shutter and was working with different speeds and noticing that the more light that you allow (by leaving the shutter open a bit longer) improved the brightness of the photo. I also tried using different angles when taking the pictures, with this i was trying to change the entire composition of the photo.

Wednesday, June 22, 2011

Wednesday, May 25, 2011


Armando Ledesma

My game is titled HungryJOE and the overall point of this game is to maneuver hungryJOE into oncoming items of food that make their way onto the stage and move across towards the player. The user will control the mouse (Y) and attempt to put HungryJOE in front of the food items and this will help hungryJOE eat and will add points to the players score. If I have the time I plan to make this game with different levels and little by little the food items will begin to move across the stage at a faster rate. If the food is not eaten by the player then the food will eventually float off of the screen. There will be more than one type of food items.

Tuesday, April 19, 2011

Reflective Essay #4


Football games are intense even if you are simply watching from the stands. Something about a game being really close gets people really anxious and gets them yelling like crazy. This is why I really enjoyed playing football back in high school. The excitement of close games and game breaking plays is something that must be lived in order to understand. The adrenaline rush that I got while playing running back for Phoenix High was something that I will remember for the rest of my life. That’s why I want my game to be entertaining and if possible, intense.
Whenever I'm in the movie theatre I'm always in this sort of state of zoning out. The huge HD screen and the sound that explodes from the speakers aligned on the wall, combine perfectly to bring a “full” experience. When you are in there one almost forgets that they are even in the theatre and when one finally steps out of the movie, we are back to reality. The change in consciousness is almost subconscious since you forget how zoned you were into the movie until one leaves the theatre. This is why I want my game to be very visual and to have a good soundtrack.
Roller Coaster rides are always something thrilling and intense. That’s why I think that they are something that everybody should experience, to experience the thrill. Most of the excitement is conscious since you are awake and you can tell how high and how fast you are going. I think that I will try and make my game like a roller coaster, meaning that I will try and have twists and turns so that the game doesn’t become to boring and repetitive. I think that the best games have many twists in their plot and that’s what makes them entertaining and keep you guessing.

Coded Collage.

I EMAILED MY SWF FILE TO ADAM, heres my code for it.

package  {
import flash.display.MovieClip;
   
    public class Main extends MovieClip{ //class signature

        public function Main() {
            // constructor code
           
            //stuff below is for printing
           
            var hi1 = "Whats Up"; //prints whats up to Output
           
            var hi2 = "Que Pasa";
            hi2 += " lol!";
           
           
            trace(hi1);
            trace(hi2);
           
            var lights1:MovieClip; ///declare bright lights
           
            lights1 = new BrightLights;
            addChild(lights1);
           
            lights1.scaleX=1.5;
            lights1.scaleY=1.5;
           
            var ourThing:MovieClip; //declaration of new fitted
           
            ourThing = new Fitted1; // instantiation
           
            addChild(ourThing);
           
            ourThing.x = stage.stageWidth/2; //centers object into stage
            ourThing.y = stage.stageHeight/2;
           
            var ourThing1:MovieClip; //declare new Chain
           
            ourThing1 = new Chain;
           
            addChild(ourThing1);  //print new chain
           
            ourThing1.x = stage.stageWidth/3
            ourThing1.y = stage.stageHeight/2 //print chain cordinates
           
            var playerF:MovieClip; //Declare new player facing forward
           
            playerF = new HeroFront;
           
            addChild(playerF); //print new playerf
           
            playerF.x=180;
            playerF.y=200;
           
            playerF.rotationX=180; //rotation for herofront
           
            var playerL:MovieClip; //declare player facing left
           
            playerL = new HeroLeft;
           
            addChild(playerL);
           
            playerL.x=450;
            playerL.y=300;
           
            playerL.scaleX=2.7;
            playerL.scaleY=2.9;
           
            var playerR:MovieClip; //player facing right
           
            playerR = new HeroRight;
           
            addChild(playerR);
           
            playerR.x=200;
            playerR.y=275;
           
            playerR.scaleX=2.5;
            playerR.scaleY=2.5;
           
            var whip:MovieClip;//declare new whip
           
            whip = new Whip1;
           
            addChild(whip);
           
            whip.x=350;
            whip.y=100;
            whip.rotationX=45;
           
            var waveFile:MovieClip; //declare soundwaves
           
            waveFile = new SoundWaves1;
           
            addChild(waveFile);
           
            waveFile.scaleX=3;
            waveFile.scaleY=5;
           
            var keys:MovieClip; //prints keyboard
            keys = new Keyboard1;
            addChild(keys)
            keys.y=300;
            keys.x=350;
           
            var nikes:MovieClip; //prints new nikes
            nikes = new Shoe1;
            addChild(nikes)
            nikes.x=250;
            nikes.y=250;
            nikes.rotation=90;
            nikes.scaleX=3;
            nikes.scaleY=3;
           
           
        }

    }
   
}

Sunday, April 17, 2011

Sound Engineer


I think that the role that best suits me has to be that of a sound engineer. They are in charge of all the sound work that goes into video games. I like to make music on my spare time and have had some experience in the field of producing music. Music, as we know, requires vocals and sound engineers take care of the vocals that the actors record for the video game. That’s why I think that sound engineer would be a good fit for me.
I think I would be able to add a good soundtrack to the video games we create. Sound, I believe, is one of the key factors in the enjoyment of video games. The sound in a video game can help bring forth the emotions that the level designers are looking for. For example, if you are watching a horror movie the eerie feeling you get in an intense moment is all created by the suspenseful music playing in the background. If you mute the movie and watch it without any sound, the movie becomes dramatically less scary. Sound is a big part of video games, I think that I could definitely help in ensuring that this part of the game is done correctly.

Sunday, April 10, 2011

Miyamoto Reflection Essay


I, like Miyamoto, was not brought up in a wealthy family, but also like Miyamoto, we were far from poor. The toys I mostly played with when I was younger were HotWheels and since my parents couldn’t afford the flashy tracks that were sold to accompany them, created my own. I would take blankets and would lay them on the ground, then I would scrunch them up and the creases that formed throughout the blanket became the roads on which my HotWheels would traverse.
            Miyamoto was very ambitious as a kid and I think that’s what brought payed off for him the most. People that are ambitious do not wait for something great to come to them, they go out there and explore the possibilities of the world. I’d like to think that I am ambitious, I don’t like to sit very still for too long because I feel like I could be out exploring or creating something.
            I think that I will definitely try to keep my game simple and easy to play. Miyamoto says, “As long as I can enjoy something, other people can enjoy it too.” For that reason I want my game to be fun and easy to play so that everyone else can play it with ease. The more complicated you make it the harder it will be to bring out the enjoyment in the game. I also want to implicate my childhood memories into what I create, that way I can always remember them and other people can “relive” them too.

Symbol Collages





Monday, April 4, 2011

My Two Non-Computer Games


My favorite game of all time has to be football. I played for six years and continue to play pickup games with friends to this day. The game was fun because of the adrenaline rush that I’d get whenever the ball was handed to me. I loved the atmosphere that the game had, from the screaming fans to the dramatic last minute wins to the big hits down the middle of the field. The experience all came together best when our whole team was playing on the same page, it brought the most success and it left many memories that I wont forget for the rest of my life. Much of the experience was conscious because I was aware of everything from players on the field to the fans in the stands. Also I had to be thinking about my next move ahead of time because I knew someone was trying to hunt me down.
Another game that I grew up playing was “Clue.” It is board game and centers around a mysterious murder that you must solve using clues and various strategic steps. The game was fun because it was simple and addicting. I would spend hours with my friends playing the game and it being easy made it easy for all my friends to play it. I think that the game was excited and created excitement as the murderer was revealed more and more.
The game had a nicely detailed yet simple layout and the game pieces were made to resemble the options of weapons that might have committed the crime. Even though it was only a board game it did have some dramatic moments and this made the game exciting and not so boring as some board games sometimes are.

Wednesday, March 9, 2011

Self Reflection

The Progression of Mickey Roarr

For my project I produced an album of instrumentals that I will use for my next album, that has been titled thus far "Common Grounds." I created most of the beats using Garageband and to a bleak point, Logic Express. I like to listen to the instrumentals carefully before i decided what topic the lyrics that will overlay the instrumental will cover. Then the lyrics are written and recorded and mixed and mastered thus the process for turning the instrumentals into songs takes big amounts of planning and execution. I received much critique and help from Juan Quintero along the way since he is a member of my crew 365 Krue. I also participated with him in the production of the video he did for his project. I originally wanted to use Logic as the main software for the production of my beats but i soon learned that with little time taking on the vast task of learning a complicated software like Logic, was almost impossible. I then turned to the same software that i have been using since day one, and like always it came through. I was able to produce upwards of 8 instrumentals that are definitely the best bunch that i have ever made.
Even though i was not able to fully indulge in Logic because of conflicting time with my other classes and work i was still able to do what i wanted to do, and that is produce new instrumentals for my next album. I also learned various new techniques from peers in class that will help me in my future productions. I think that overall I not only did what i set out to do but i also improved the overall quality of the music i now produce.

Saturday, January 8, 2011

Project Proposal:


I like to make music, mostly hip-hop music. I am a member of the local rap group “365 Krue” alongside my friend Juan Quintero (a.k.a. Jayy). My duties in the crew include rapping and also producing (composing instrumental and mastering vocals) the projects of our crew. At the moment I make all of our music on the apple software, Garageband, which is part of iLife (software that comes with every Mac purchased). I feel that I have conquered all aspects of the software and feel that it is time to step up to the next level. I need to take the music I’m making to another level. That is why I have decided to take advantage of the resources that this class provides and take on the professional music software “Logic Studio.” I believe that if I am able to learn how to use Logic it will not only elevate my potential as a musician but also elevate the performance of the musicians I may collaborate with. If the time given allows I hope to eventually begin making my own beats using Logic and set myself up with a good arsenal of instrumentals that I may utilize for an album in the future.