Tuesday, April 19, 2011

Reflective Essay #4


Football games are intense even if you are simply watching from the stands. Something about a game being really close gets people really anxious and gets them yelling like crazy. This is why I really enjoyed playing football back in high school. The excitement of close games and game breaking plays is something that must be lived in order to understand. The adrenaline rush that I got while playing running back for Phoenix High was something that I will remember for the rest of my life. That’s why I want my game to be entertaining and if possible, intense.
Whenever I'm in the movie theatre I'm always in this sort of state of zoning out. The huge HD screen and the sound that explodes from the speakers aligned on the wall, combine perfectly to bring a “full” experience. When you are in there one almost forgets that they are even in the theatre and when one finally steps out of the movie, we are back to reality. The change in consciousness is almost subconscious since you forget how zoned you were into the movie until one leaves the theatre. This is why I want my game to be very visual and to have a good soundtrack.
Roller Coaster rides are always something thrilling and intense. That’s why I think that they are something that everybody should experience, to experience the thrill. Most of the excitement is conscious since you are awake and you can tell how high and how fast you are going. I think that I will try and make my game like a roller coaster, meaning that I will try and have twists and turns so that the game doesn’t become to boring and repetitive. I think that the best games have many twists in their plot and that’s what makes them entertaining and keep you guessing.

Coded Collage.

I EMAILED MY SWF FILE TO ADAM, heres my code for it.

package  {
import flash.display.MovieClip;
   
    public class Main extends MovieClip{ //class signature

        public function Main() {
            // constructor code
           
            //stuff below is for printing
           
            var hi1 = "Whats Up"; //prints whats up to Output
           
            var hi2 = "Que Pasa";
            hi2 += " lol!";
           
           
            trace(hi1);
            trace(hi2);
           
            var lights1:MovieClip; ///declare bright lights
           
            lights1 = new BrightLights;
            addChild(lights1);
           
            lights1.scaleX=1.5;
            lights1.scaleY=1.5;
           
            var ourThing:MovieClip; //declaration of new fitted
           
            ourThing = new Fitted1; // instantiation
           
            addChild(ourThing);
           
            ourThing.x = stage.stageWidth/2; //centers object into stage
            ourThing.y = stage.stageHeight/2;
           
            var ourThing1:MovieClip; //declare new Chain
           
            ourThing1 = new Chain;
           
            addChild(ourThing1);  //print new chain
           
            ourThing1.x = stage.stageWidth/3
            ourThing1.y = stage.stageHeight/2 //print chain cordinates
           
            var playerF:MovieClip; //Declare new player facing forward
           
            playerF = new HeroFront;
           
            addChild(playerF); //print new playerf
           
            playerF.x=180;
            playerF.y=200;
           
            playerF.rotationX=180; //rotation for herofront
           
            var playerL:MovieClip; //declare player facing left
           
            playerL = new HeroLeft;
           
            addChild(playerL);
           
            playerL.x=450;
            playerL.y=300;
           
            playerL.scaleX=2.7;
            playerL.scaleY=2.9;
           
            var playerR:MovieClip; //player facing right
           
            playerR = new HeroRight;
           
            addChild(playerR);
           
            playerR.x=200;
            playerR.y=275;
           
            playerR.scaleX=2.5;
            playerR.scaleY=2.5;
           
            var whip:MovieClip;//declare new whip
           
            whip = new Whip1;
           
            addChild(whip);
           
            whip.x=350;
            whip.y=100;
            whip.rotationX=45;
           
            var waveFile:MovieClip; //declare soundwaves
           
            waveFile = new SoundWaves1;
           
            addChild(waveFile);
           
            waveFile.scaleX=3;
            waveFile.scaleY=5;
           
            var keys:MovieClip; //prints keyboard
            keys = new Keyboard1;
            addChild(keys)
            keys.y=300;
            keys.x=350;
           
            var nikes:MovieClip; //prints new nikes
            nikes = new Shoe1;
            addChild(nikes)
            nikes.x=250;
            nikes.y=250;
            nikes.rotation=90;
            nikes.scaleX=3;
            nikes.scaleY=3;
           
           
        }

    }
   
}

Sunday, April 17, 2011

Sound Engineer


I think that the role that best suits me has to be that of a sound engineer. They are in charge of all the sound work that goes into video games. I like to make music on my spare time and have had some experience in the field of producing music. Music, as we know, requires vocals and sound engineers take care of the vocals that the actors record for the video game. That’s why I think that sound engineer would be a good fit for me.
I think I would be able to add a good soundtrack to the video games we create. Sound, I believe, is one of the key factors in the enjoyment of video games. The sound in a video game can help bring forth the emotions that the level designers are looking for. For example, if you are watching a horror movie the eerie feeling you get in an intense moment is all created by the suspenseful music playing in the background. If you mute the movie and watch it without any sound, the movie becomes dramatically less scary. Sound is a big part of video games, I think that I could definitely help in ensuring that this part of the game is done correctly.

Sunday, April 10, 2011

Miyamoto Reflection Essay


I, like Miyamoto, was not brought up in a wealthy family, but also like Miyamoto, we were far from poor. The toys I mostly played with when I was younger were HotWheels and since my parents couldn’t afford the flashy tracks that were sold to accompany them, created my own. I would take blankets and would lay them on the ground, then I would scrunch them up and the creases that formed throughout the blanket became the roads on which my HotWheels would traverse.
            Miyamoto was very ambitious as a kid and I think that’s what brought payed off for him the most. People that are ambitious do not wait for something great to come to them, they go out there and explore the possibilities of the world. I’d like to think that I am ambitious, I don’t like to sit very still for too long because I feel like I could be out exploring or creating something.
            I think that I will definitely try to keep my game simple and easy to play. Miyamoto says, “As long as I can enjoy something, other people can enjoy it too.” For that reason I want my game to be fun and easy to play so that everyone else can play it with ease. The more complicated you make it the harder it will be to bring out the enjoyment in the game. I also want to implicate my childhood memories into what I create, that way I can always remember them and other people can “relive” them too.

Symbol Collages





Monday, April 4, 2011

My Two Non-Computer Games


My favorite game of all time has to be football. I played for six years and continue to play pickup games with friends to this day. The game was fun because of the adrenaline rush that I’d get whenever the ball was handed to me. I loved the atmosphere that the game had, from the screaming fans to the dramatic last minute wins to the big hits down the middle of the field. The experience all came together best when our whole team was playing on the same page, it brought the most success and it left many memories that I wont forget for the rest of my life. Much of the experience was conscious because I was aware of everything from players on the field to the fans in the stands. Also I had to be thinking about my next move ahead of time because I knew someone was trying to hunt me down.
Another game that I grew up playing was “Clue.” It is board game and centers around a mysterious murder that you must solve using clues and various strategic steps. The game was fun because it was simple and addicting. I would spend hours with my friends playing the game and it being easy made it easy for all my friends to play it. I think that the game was excited and created excitement as the murderer was revealed more and more.
The game had a nicely detailed yet simple layout and the game pieces were made to resemble the options of weapons that might have committed the crime. Even though it was only a board game it did have some dramatic moments and this made the game exciting and not so boring as some board games sometimes are.